Prototyping fun

Hi! For the last few months we've been building a co-op game about herding a flock of sheep.
That sentence sounds harmless. It isn't.
Behind it lies a surprisingly messy chain of rescues, teamwork, and disasters waiting to happen.

Today, and in the upcoming posts, we'll be talking about the heart of the game: rescuing very dumb sheep, using a quirky family of shepherds and their dogs, and trying to keep everything under control once mud, traffic, panic, and questionable decisions start getting involved.

On this month:
- What the game is all about
- Sheep are surprisingly good at creating problems

So, what is this game actually about?

Our idea is simple: get the sheep to the next pasture. That's it, that's the objective.
The problem is that sheep are terrible at helping with that objective! Players will need to control a herding team made up of dogs and shepherds, each with their own strengths, in order to guide the flock through the dangers of this world.

Push_1
Never mind the gigantic mushrooms... we're still figuring out the scale of our world :)

Sheep are surprisingly good at creating problems

You’d think the sheep are the easy part. They are not.
One second they’re following the plan, the next they’re face-planting into mud, wandering into traffic, getting stuck in bushes or casually walking off a cliff like they’ve got somewhere important to be.bold text

Mud.

Sheeps_drown_crop

Cliffs.

Roads.

And the worst part? Disaster is right around the corner: you’re doing everything right… and then a sheep decides that juicy bush looks interesting…

So now you’re sprinting, barking, grabbing, panicking, and trying to undo a situation that escalated in about two seconds.

Rescuing sheep sounds simple. Until you actually try it.

Next post, we’ll tackle the tools players have at their disposal to tame this chaos.